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| #include "mediapipe/calculators/ims/eye_aspect_ratio_calculator.h" #include "mediapipe/framework/port/ret_check.h" #include "mediapipe/framework/port/status.h" #include <cmath>
namespace mediapipe {
using mediapipe::NormalizedLandmarkList; using mediapipe::NormalizedLandmark;
absl::Status EyeAspectRatioCalculator::GetContract(CalculatorContract* cc) { cc->Inputs().Tag("LANDMARKS").Set<NormalizedLandmarkList>(); cc->Outputs().Tag("LEFT_EAR").Set<float>(); cc->Outputs().Tag("RIGHT_EAR").Set<float>(); cc->Outputs().Tag("AVG_EAR").Set<float>(); cc->Options<EyeAspectRatioOptions>(); return absl::OkStatus(); }
absl::Status EyeAspectRatioCalculator::Open(CalculatorContext* cc) { const auto& options = cc->Options<EyeAspectRatioOptions>(); left_eye_upper_.assign(options.left_eye_upper().begin(), options.left_eye_upper().end()); left_eye_lower_.assign(options.left_eye_lower().begin(), options.left_eye_lower().end()); left_eye_left_ = options.left_eye_left(); left_eye_right_ = options.left_eye_right(); right_eye_upper_.assign(options.right_eye_upper().begin(), options.right_eye_upper().end()); right_eye_lower_.assign(options.right_eye_lower().begin(), options.right_eye_lower().end()); right_eye_left_ = options.right_eye_left(); right_eye_right_ = options.right_eye_right(); closed_threshold_ = options.closed_threshold(); LOG(INFO) << "EyeAspectRatioCalculator initialized"; LOG(INFO) << " Left eye indices: upper=" << left_eye_upper_.size() << ", lower=" << left_eye_lower_.size(); LOG(INFO) << " Right eye indices: upper=" << right_eye_upper_.size() << ", lower=" << right_eye_lower_.size(); LOG(INFO) << " Closed threshold: " << closed_threshold_; return absl::OkStatus(); }
absl::Status EyeAspectRatioCalculator::Process(CalculatorContext* cc) { if (cc->Inputs().Tag("LANDMARKS").IsEmpty()) { LOG(WARNING) << "Empty landmarks input at timestamp: " << cc->InputTimestamp(); return absl::OkStatus(); } const auto& landmarks = cc->Inputs().Tag("LANDMARKS").Get<NormalizedLandmarkList>(); if (landmarks.landmark_size() < 468) { LOG(WARNING) << "Insufficient landmarks: " << landmarks.landmark_size(); return absl::OkStatus(); } float left_ear = CalculateEAR(landmarks, left_eye_upper_, left_eye_lower_, left_eye_left_, left_eye_right_); float right_ear = CalculateEAR(landmarks, right_eye_upper_, right_eye_lower_, right_eye_left_, right_eye_right_); float avg_ear = (left_ear + right_ear) / 2.0f; avg_ear = SmoothEAR(avg_ear); cc->Outputs().Tag("LEFT_EAR").AddPacket( MakePacket<float>(left_ear).At(cc->InputTimestamp())); cc->Outputs().Tag("RIGHT_EAR").AddPacket( MakePacket<float>(right_ear).At(cc->InputTimestamp())); cc->Outputs().Tag("AVG_EAR").AddPacket( MakePacket<float>(avg_ear).At(cc->InputTimestamp())); VLOG(1) << "EAR: left=" << left_ear << ", right=" << right_ear << ", avg=" << avg_ear; return absl::OkStatus(); }
float EyeAspectRatioCalculator::CalculateEAR( const NormalizedLandmarkList& landmarks, const std::vector<int>& upper_indices, const std::vector<int>& lower_indices, int left_index, int right_index) { float vertical_sum = 0.0f; for (size_t i = 0; i < upper_indices.size(); ++i) { vertical_sum += Distance(landmarks.landmark(upper_indices[i]), landmarks.landmark(lower_indices[i])); } float vertical_avg = vertical_sum / upper_indices.size(); float horizontal = Distance(landmarks.landmark(left_index), landmarks.landmark(right_index)); if (horizontal < 1e-6f) { LOG(WARNING) << "Horizontal distance too small: " << horizontal; return 0.0f; } return vertical_avg / horizontal; }
float EyeAspectRatioCalculator::Distance(const NormalizedLandmark& p1, const NormalizedLandmark& p2) { float dx = p1.x() - p2.x(); float dy = p1.y() - p2.y(); float dz = p1.z() - p2.z(); return std::sqrt(dx * dx + dy * dy + dz * dz); }
float EyeAspectRatioCalculator::SmoothEAR(float current_ear) { ear_history_.push_back(current_ear); while (ear_history_.size() > smooth_window_size_) { ear_history_.pop_front(); } float sum = 0.0f; for (float ear : ear_history_) { sum += ear; } return sum / ear_history_.size(); }
REGISTER_CALCULATOR(EyeAspectRatioCalculator);
}
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