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| """ Databricks + NVIDIA Omniverse 合成数据管道
运行环境: Databricks Runtime 14.0+ ML with GPU 依赖: pip install databricks-sdk omniverse-kit-sdk
核心思路: 1. 在Databricks上生成场景参数矩阵 2. 分发到GPU集群并行渲染 3. 收集结果并验证质量 4. 写入Delta Lake作为版本化数据集 """
import json import itertools from typing import List, Dict, Generator from dataclasses import dataclass, asdict import numpy as np
@dataclass class SceneConfig: """单个渲染场景配置""" scene_id: str body_type: str behavior: str lighting: str camera: str domain_rand_seed: int output_path: str def to_json(self) -> str: return json.dumps(asdict(self))
class SceneMatrixGenerator: """ 生成场景参数矩阵 - 笛卡尔积 """ BODY_TYPES = ['small_female', 'medium_female', 'large_female', 'small_male', 'medium_male', 'large_male', 'obese'] BEHAVIORS = ['normal', 'fatigue_mild', 'fatigue_severe', 'distraction_phone', 'distraction_reach', 'oop_forward', 'oop_side', 'eye_closed'] LIGHTING = ['day_clear', 'day_overcast', 'sunset', 'night_urban', 'tunnel', 'backlit'] CAMERAS = ['dms_standard', 'dms_wide', 'oms_passenger'] def __init__(self, n_variations: int = 5): """ Args: n_variations: 每种组合的域随机化变体数 """ self.n_variations = n_variations def generate_all_scenes(self) -> Generator[SceneConfig, None, None]: """生成所有场景配置""" scene_idx = 0 for body, behavior, lighting, camera in itertools.product( self.BODY_TYPES, self.BEHAVIORS, self.LIGHTING, self.CAMERAS ): for var in range(self.n_variations): scene_id = f"scene_{scene_idx:06d}" seed = hash((body, behavior, lighting, camera, var)) % (2**32) output_path = f"s3://synthetic-cabin-data/{scene_id}/" yield SceneConfig( scene_id=scene_id, body_type=body, behavior=behavior, lighting=lighting, camera=camera, domain_rand_seed=seed, output_path=output_path, ) scene_idx += 1 def count(self) -> int: """总场景数""" return ( len(self.BODY_TYPES) * len(self.BEHAVIORS) * len(self.LIGHTING) * len(self.CAMERAS) * self.n_variations )
def submit_render_job(scene: SceneConfig, gpu_cluster_url: str) -> str: """ 提交单个渲染任务到GPU集群 在实际部署中: 1. 将场景配置序列化为JSON 2. 通过Databricks API提交到GPU集群 3. Isaac Sim在GPU节点上执行渲染 """ render_script = f""" # 在GPU节点上执行的Isaac Sim脚本 from isaacsim import SimulationApp app = SimulationApp({{{"headless": True}}}) import omni.replicator.core as rep # 加载场景配置 config = {scene.to_json()} # 加载座舱USD cabin = rep.create.from_usd("/data/cabin_interior.usd") # 加载驾驶员Metahuman driver = rep.create.from_usd( f"/data/metahuman_{{config['body_type']}}.usd" ) # 设置行为状态 set_behavior(driver, config['behavior']) # 设置光照 set_lighting(config['lighting']) # 设置相机 camera = setup_camera(config['camera']) # 域随机化 rep.randomizer.seed(config['domain_rand_seed']) # 渲染并保存 rep.orchestrator.run(frames=900) # 30s @ 30fps # 输出到S3 rep.writers.BasicWriter( output_dir=config['output_path'], format='png', rgb=True, depth=True, semantic=True ) """ job_id = f"render_{scene.scene_id}" return job_id
class DataValidator: """ 验证生成的合成数据质量 """ @staticmethod def validate_image(image_path: str) -> Dict: """ 验证单张图片质量 """ import cv2 import numpy as np img = cv2.imread(image_path) if img is None: return {'valid': False, 'reason': 'read_error'} h, w = img.shape[:2] gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY) brightness = np.mean(gray) if brightness < 5: return {'valid': False, 'reason': 'too_dark', 'brightness': brightness} if brightness > 250: return {'valid': False, 'reason': 'too_bright', 'brightness': brightness} laplacian_var = cv2.Laplacian(gray, cv2.CV_64F).var() if laplacian_var < 50: return {'valid': False, 'reason': 'blurry', 'laplacian': laplacian_var} face_cascade = cv2.CascadeClassifier( cv2.data.haarcascades + 'haarcascade_frontalface_default.xml' ) faces = face_cascade.detectMultiScale(gray, 1.1, 4) return { 'valid': len(faces) > 0, 'faces': len(faces), 'brightness': brightness, 'sharpness': laplacian_var, 'resolution': (w, h), } @staticmethod def validate_batch(scene_path: str, sample_rate: float = 0.01) -> Dict: """ 批量验证场景数据 """ import os import random files = [f for f in os.listdir(scene_path) if f.endswith('.png')] sample_size = max(1, int(len(files) * sample_rate)) sample_files = random.sample(files, sample_size) results = [] for f in sample_files: result = DataValidator.validate_image(os.path.join(scene_path, f)) results.append(result) valid_count = sum(1 for r in results if r['valid']) return { 'total_files': len(files), 'sampled': sample_size, 'valid': valid_count, 'invalid': sample_size - valid_count, 'valid_rate': valid_count / sample_size, 'avg_brightness': np.mean([r.get('brightness', 0) for r in results]), 'avg_sharpness': np.mean([r.get('sharpness', 0) for r in results]), }
if __name__ == "__main__": gen = SceneMatrixGenerator(n_variations=5) total = gen.count() print(f"=== 场景矩阵 ===") print(f"体型: {len(gen.BODY_TYPES)}") print(f"行为: {len(gen.BEHAVIORS)}") print(f"光照: {len(gen.LIGHTING)}") print(f"相机: {len(gen.CAMERAS)}") print(f"变体: {gen.n_variations}") print(f"总场景: {total}") print(f"预计图片: {total * 900:,}") print(f"预计存储: {total * 900 * 2 / 1024:.1f} GB") gpu_hours = total * 0.01 gpu_cost = gpu_hours * 3 print(f"\n=== 成本估算 ===") print(f"GPU时间: {gpu_hours:.1f}小时") print(f"GPU成本: ${gpu_cost:.0f}") print(f"等效真人采集: ${total * 900 * 0.5:.0f}") print(f"ROI: {total * 900 * 0.5 / gpu_cost:.0f}x") print(f"\n=== 前5个场景 ===") for i, scene in enumerate(gen.generate_all_scenes()): if i >= 5: break print(f" {scene.scene_id}: {scene.body_type}/{scene.behavior}/" f"{scene.lighting}/{scene.camera}")
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